Author: David Dahlem
Date: 08:10:24 08/30/04
Go up one level in this thread
On August 30, 2004 at 11:00:12, Robert Hyatt wrote: >On August 30, 2004 at 10:42:34, Rick Bischoff wrote: > >>Hello all, >> >>I currently use the MVV/LVA technique in my queiscent search and am not really >>happy with the bloat (it's running on my G4 now and getting some good NPS, but >>the depth isn't all that great due to aforementioned bloat) so I was wondering >>if anyone would be kind of enough to explain the principles behind SEE to me? >> >>i.e., how do you determine the correct capture order? What do you do with bad >>captures? Do you just give them a really low score or do you just exlude them >>completely from the search move list? > > >See is a series of captures on a _single_ square. Just like you would do, your >program should always use the smallest possible piece next, when making a >capture. "always"? Are there not some situations where capturing with a larger (checking) piece would force a recapture, while a smaller piece would not, which would be advantageous? Dave You minumax the result to see if the capture on that square wins, >breaks even, or loses material.
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