Author: Anthony Cozzie
Date: 10:16:04 08/31/04
Go up one level in this thread
On August 30, 2004 at 19:31:30, Dieter Buerssner wrote: >On August 30, 2004 at 19:18:33, Uri Blass wrote: > >>Today I check every 8192 nodes and movei is a slow searcher so even on fast >>hardware it is doing it less than 100 times in a second. >> >>I do not like to spend time during pondering because of not getting the time >>command fast enough but if I look very often for winboard commands movei is >>slowed by a significant factor under winboard. >> >>How do you deal with that problem(I want movei to be able to play with ponder on >>even at 5 seconds per game without losing on time at least if I disable >>animation under winboard). > >I ignore this problem. My engine will not be able to play 5 second games with >ponder on without much losing on time. I don't care. I call inpu_available about >10 times per second. For this, the overhead is practically zero. Perhaps calling >it all 100 nodes would still give no significant overhead (I did not measure or >try it, because I was not interested yet in that fast time controls - but I >might try soon). Then, this should be enough for 5 second games. The >multithreaded approach should have no overhead at all (just checking one >variable each node). > >Regards, >Dieter Zappa is 50 times per second (20 ms timer). I think that is still very little overhead on a fast processor, although maybe I should play with it a bit. anthony
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