Author: Matthias Gemuh
Date: 12:52:56 08/31/04
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On August 31, 2004 at 13:17:17, Andrew Platt wrote: >On August 31, 2004 at 07:56:08, Matthias Gemuh wrote: > >>Only the few engines that generate only legal move lists can fix this >>at an acceptable cost. > >Perhaps I'm missing something but I don't see how the generation of illegal >moves changes this. You still count the number of moves you could actually make >as you are making them and if that's zero you then check whether it's mate or >stalemate at the end. > >I guess that if you didn't verify that a move had succeeded before checking the >fifty move counter you could get it wrong. > >Andy. That is how I do it in my engine. I don't remember why I thought of those legal move lists. Anonymous.
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