Author: Rick Bischoff
Date: 17:37:00 08/31/04
Hello all, This question is about time management. But first, a little side note-- I am a patzer and I scratch my head at the most obvious of tactics.. That being said, I KNOW when captures are obvious recaptures-- My engine right now is using code based on the idea from TSCP to use "Time Left/30" for every move-- mine is actually a little bit different, if it is before move 10 use "Time Left/60", everything after that until move 60 use "Time Left/30" and after move 60 use "Time Left/20"; But, unlike TSCP, I don't just stop after this time is elapsed. If my score is less than the previous depth's score by a certain amount (and I am not already winning by a rook or more), I keep searching until I complete the current depth or I reach a maximum time per move threshold. That is all just superflous though, because the engine WASTES time searching when the recapture is obvious-- how can you describe such a concept in code?
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