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Subject: "Obvious Recaptures"

Author: Rick Bischoff

Date: 17:37:00 08/31/04


Hello all,

This question is about time management.  But first, a little side note-- I am a
patzer and I scratch my head at the most obvious of tactics.. That being said, I
KNOW when captures are obvious recaptures--

My engine right now is using code based on the idea from TSCP to use "Time
Left/30" for every move-- mine is actually a little bit different, if it is
before move 10 use "Time Left/60", everything after that until move 60 use "Time
Left/30" and after move 60 use "Time Left/20";  But, unlike TSCP, I don't just
stop after this time is elapsed. If my score is less than the previous depth's
score by a certain amount (and I am not already winning by a rook or more), I
keep searching until I complete the current depth or I reach a maximum time per
move threshold.

That is all just superflous though, because the engine WASTES time searching
when the recapture is obvious-- how can you describe such a concept in code?



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