Author: Kurt Utzinger
Date: 21:42:17 08/31/04
Go up one level in this thread
On August 31, 2004 at 17:22:06, Albert Silver wrote:
>On August 31, 2004 at 15:47:46, Kurt Utzinger wrote:
>
>>On August 31, 2004 at 15:46:02, Kurt Utzinger wrote:
>>
>>Hi Albert
>>Are you sure that this solves your problem?
>>If the GUI had loaded the default Rebel.eng
>>then your test should have been identical with mine
>>as discussed at SCW [http://f50.parsimony.net/forum200336/messages/3114.htm]
>>but in the given position your Pro Deo played 1...Nxb3? and mine
>>1...c4
>>Regards
>>Kurt
>
>[D]1r1r2k1/4ppb1/7p/n1ppP2n/6P1/1PP1BN2/P4P2/3RR1K1 b - g3 0 26
>
>True, but the 1...Nxb3 was played using a personality I have been working on. In
>it I used the new function (from http://members.home.nl/matador/engine.htm):
>
>[Pruning ? MISC_58] * Recalculate passed pawns
>[M58_Table ? Normal] * normal|midg|endg|strong
>
>I had set it to Strong, but even using Normal is considers 1...Nxb3? for a
>couple of plies. The only thing not clear to me is whether this is because it is
>over-evaluating its passed pawns after it takes the a-b-c or whether it is
>unusually afraid of letting white push b4, in which case it might be
>overevaluating the danger of white's passed pawns. Not that it isn't bad, but
>giving the piece is worse.
>
>It's worth noting that even making the correct changes in the ENG files, and
>making sure they *all* have the Clear Hash = Always, I don't always see the
>right ENG file loaded, so something is still not 100% right.
>
> Albert
Hi Albert
My experience is that it is best to not start
with a created personality but just to load
the default rebel.eng first, make a move, start
a new game and then to load the desired personality.
With this procedure it has always worked fine.
Kurt
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