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Subject: Re: Announcing the first public release of C.A.P. data!

Author: Dann Corbit

Date: 14:17:09 01/06/99

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On January 06, 1999 at 16:06:57, Jay Scott wrote:
[snip]

>This sounds like a database-oriented variant of what I've called
>playout analysis:
>
>  http://forum.swarthmore.edu/~jay/learn-game/inspire/playout.html
>
>It can also be seen as a selective search with a very large persistent
>tree. In fact, if you always started the analysis from the root then it would
>be a classical best-first search.
>
>You sound more optimistic than I am about how well this is going to
>work. I'd say you're pretty much guaranteed to discover some interesting
>surprises, but I think you'll have a hard time convincing me you've
>achieved the "exponentially improved" analysis that you're expecting.
Keep in mind that I do not run the process once.  I run it again and again as
many times as I like.  If any data points are missing, I generate them.  I could
be wrong, but I really do expect an exponential improvement.

I knew about "real" simulated annealing.  I did not think it would be confused,
since I have never seen it used in a chess context.
[snip]



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