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Subject: Re: ProDeo bug, reporting checkmate before being checkmated?

Author: Ernest Bonnem

Date: 03:53:22 09/04/04

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I have reported that same problem last year in the Lokasoft forum, and I
verified that Prodeo acts like Rebel12 in this respect :-((
One workaround is to stop the game when a threshold eval (500 or 1000, for
instance) is attained.
But beware : with Winboard engines (Ruffian for instance), ERT sometimes doesn't
get the eval, so writes down 0 and the game still goes to the bitter end.



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