Author: Ernest Bonnem
Date: 03:53:22 09/04/04
Go up one level in this thread
I have reported that same problem last year in the Lokasoft forum, and I verified that Prodeo acts like Rebel12 in this respect :-(( One workaround is to stop the game when a threshold eval (500 or 1000, for instance) is attained. But beware : with Winboard engines (Ruffian for instance), ERT sometimes doesn't get the eval, so writes down 0 and the game still goes to the bitter end.
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