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Subject: Re: ProDeo bug, reporting checkmate before being checkmated?

Author: Robert Allgeuer

Date: 10:25:32 09/04/04

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On September 04, 2004 at 06:53:22, Ernest Bonnem wrote:

>I have reported that same problem last year in the Lokasoft forum, and I
>verified that Prodeo acts like Rebel12 in this respect :-((
>One workaround is to stop the game when a threshold eval (500 or 1000, for
>instance) is attained.
>But beware : with Winboard engines (Ruffian for instance), ERT sometimes doesn't
>get the eval, so writes down 0 and the game still goes to the bitter end.

Actually to avoid this problem as far as possible I do exactly this, I stop at
700. But for the problem you describe many games still go to the end.

Robert




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