Author: Robert Allgeuer
Date: 10:25:32 09/04/04
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On September 04, 2004 at 06:53:22, Ernest Bonnem wrote: >I have reported that same problem last year in the Lokasoft forum, and I >verified that Prodeo acts like Rebel12 in this respect :-(( >One workaround is to stop the game when a threshold eval (500 or 1000, for >instance) is attained. >But beware : with Winboard engines (Ruffian for instance), ERT sometimes doesn't >get the eval, so writes down 0 and the game still goes to the bitter end. Actually to avoid this problem as far as possible I do exactly this, I stop at 700. But for the problem you describe many games still go to the end. Robert
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