Author: Uri Blass
Date: 14:01:40 09/04/04
Go up one level in this thread
On September 04, 2004 at 16:56:33, Michael Henderson wrote: >On September 04, 2004 at 07:01:05, Uri Blass wrote: > >>On September 03, 2004 at 22:55:43, Robert Hyatt wrote: >> >>>On September 03, 2004 at 19:38:52, Jarkko Pesonen wrote: >>> >>>>did Kramnik win after Ne3. >>>> >>>>I modified crafty so that if there are 10 checks by one side in a row >>>>it evaluetes the position as draw. >>>> >>>>Is there some limit in your opinion that would be realistic where >>>>there could be more checks(10 or more in a row) in real game which is >>>>not a DRAW >>> >>>There is probably a workable idea buried in there somewhere. IE maybe not just >>>dropping the score to zero, but after N consecutive checks start reducing the >>>eval to encourage a non-checking move if it is possible, else let it reach zero >>>pretty quickly... >> >>I do something similiar but I think that programs that use hash for pruning may >>have problems with it because it means evaluation dependent in the path >>and it may return almost draw score for position not because it is a draw but >>because of some non optimal line that it searched. >> >>Using draw score also can cause similiar problems for the same reason. >> >>Uri >> >>Uri > >What programs don't use hash for pruning or when don't they use pruning? Movei does not use hash for pruning. Uri
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