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Subject: Re: How I Learned to Stop Hating 141

Author: Uri Blass

Date: 15:40:28 09/04/04

Go up one level in this thread


On September 04, 2004 at 17:35:43, Stuart Cracraft wrote:

>On September 03, 2004 at 18:14:56, Uri Blass wrote:
>
>>On September 03, 2004 at 17:30:18, Stuart Cracraft wrote:
>>
>>>On September 03, 2004 at 16:52:34, Andrei Fortuna wrote:
>>>
>>>>On September 03, 2004 at 15:41:42, Stuart Cracraft wrote:
>>>>
>>>>>On September 03, 2004 at 05:08:01, Andrei Fortuna wrote:
>>>>>
>>>>>>This makes me think how funny would be if two engines play, engine A would have
>>>>>>all kinds of those extensions in case of check etc, engine B would have
>>>>>>implemented a good eval function (with many terms regarding positional play) and
>>>>>>in the match engine B leads engine A towards the positions where engine A
>>>>>>discovers those mate attacks and so forth ahead of engine B, but he is on the
>>>>>>losing side due to B's positional play.
>>>>>
>>>>>I think this kind of self-play event and auto-tuning and genetic algorithms
>>>>>in general are under-estimated by the computer chess programmers. Just
>>>>>because good results haven't been generated and there is no easy "elixer"
>>>>>doesn't mean we shouldn't be trying it.
>>>>>
>>>>>Think of the time-savings. Heck, your auto-tune doesn't have to produce
>>>>>Bob Hyatt hand-crafted Crafty evaluation coefficients for terms you have
>>>>>to find and prove first -- but even if you don't produce something other
>>>>>than what you are doing now but saving a lot of time, then you have profited
>>>>>more.
>>>>
>>>>
>>>>Hi Stuart,
>>>>
>>>>Wasn't talking about auto-tuning, just was thinking that if someone invests in
>>>>evaluation function versus someone who invests in various extensions - the
>>>>former wins the game. Of course in reality programmers usually take care of both
>>>>areas ...
>>>>
>>>>Andrei
>>>
>>>Yes -- I understand you weren't -- but there is a big savings if you do
>>>it right.
>>>
>>>For me, it is worth investigating as I don't want to spend the rest of
>>>my life tuning evaluation functions.
>>
>>I believe that I can earn more from adding new knowledge relative to tuning.
>>
>>Tuning can be done not automatically based on watching problems that repeat in
>>games.
>>
>>Uri
>
>If a problem repeats in games and the program loses, then tuning will
>try various things to prevent it.
>
>Look at Slate's "mouse" program and its learning capability. Highly
>effective yet simple. No need to even adjust coefficients. Just store
>a hash and a move in an avoid file.
>
>Imagine what tuning could do.
>
>I believe both Schaeffer and Marsland have very high expectations for
>the future of tuning via various methods.
>
>Stuart

The problem is that there are things that you simply need to add new knowledge
if you want to fix them.

It is not about changing parameters and I do not see how it can be done
automatically.

Uri



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