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Subject: Thanks to Ed and Ingo for the answers!

Author: Timo Klaustermeyer

Date: 05:41:54 09/07/04

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Hi!

>By accident ProDeo stopped working at the last move. Now the GUI is waiting for
>the engine. If nothing happens the Classic GUI will send a "quit" to the engine
>and restart a new thread with a new ProDeo. Unfortunately the engine is not
>responding (as given in the readme - noone to blame for that) and is NOT quiting
>because it hangs. Now you have to instances of Prodeo in your computers memory.
>If it will accour again you will have tree ... and so on.

I think that's the exact same thing that happened in my tests. Setting a move
limit should eliminate the problem as you described.

>Apart from this minor problem is ProDeo running fine in the Shredder Classic
>GUI!

A can confirm that. No other problem occured during my test.

Bye
Timo



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