Author: Timo Klaustermeyer
Date: 05:41:54 09/07/04
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Hi! >By accident ProDeo stopped working at the last move. Now the GUI is waiting for >the engine. If nothing happens the Classic GUI will send a "quit" to the engine >and restart a new thread with a new ProDeo. Unfortunately the engine is not >responding (as given in the readme - noone to blame for that) and is NOT quiting >because it hangs. Now you have to instances of Prodeo in your computers memory. >If it will accour again you will have tree ... and so on. I think that's the exact same thing that happened in my tests. Setting a move limit should eliminate the problem as you described. >Apart from this minor problem is ProDeo running fine in the Shredder Classic >GUI! A can confirm that. No other problem occured during my test. Bye Timo
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