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Subject: Re: Question about Check extension

Author: Stuart Cracraft

Date: 21:08:37 09/08/04

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On September 08, 2004 at 16:49:33, zaid magi wrote:

>taken from: http://members.home.nl/matador/chess840.htm#EXTENSIONS
>[quote]
>The check extension in REBEL is rewarded in MakeMove(); when it is recognized
>that the side to move moves out of check, the depth is extended with 1 ply, the
>common procedure in most chess programs.
>
>An exception is made for the first check, it is not extended, also the fourth
>check is extended with 2 plies being in sync again with common procedure to
>extend every out_of_check situation with one ply. The idea behind: when there is
>only one check in the tree, it is probably not so important, thus skip it.
>However when you have 4 checks in the Search, the chance is big that checks play
>an important role, better get in sync, thus extend 2 plies.
>
>Skipping the "first check" is very time sensitive, it speed-up REBEL with 25%,
>however its elo gain is very small in comparison with the common procedure to
>extend every out_of_check situation, for REBEL the gain is about +5 elo, you
>must find out yourself if the idea works in your own engine.
>[/quote]
>
>what does "first check" actually mean ??
>does he mean the first check that appear in that chess tree ?!
>or the first check in the plies previous to the position under analysis ?!?!
>
>thanks for any explanation :D

How about for the 5th check (in a row) or the 6th?

Are we to extend 0, 1, 1, 2, 2, 2 ?

Or does it reset after every 4 checks?

Hence: 0, 1, 1, 2, 0, 1, 1, 2, etc.

Or instead: 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, etc.?

I am sure I see the logic of 0, 1, 1, 2.
I see the logic of 0, 1, 1, 2, 1, 1, 1, 1, 1, ...
I see the danger of 0, 1, 1, 2, 2, 2, as it will blow up
And 0, 1, 1, 2, 0, 1, 1, 2, would introduce a danger on the position
of the 5th check.

Stuart



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