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Subject: Re: Extending Checks

Author: José Carlos

Date: 08:47:35 09/11/04

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On September 10, 2004 at 21:35:58, Stuart Cracraft wrote:

>I read, somewhere, and I forget who, about
>if 1 legal move, extend 2 ply,
>2 or more legal moves, then 1 ply.
>Anyone have any stats on the effects
>on play of the above instead of
>always extend 1 legal move. Does it
>blow up?


  I guess you read it in Ed's programming page about Rebel. He does that in
qsearch, and regarding checking moves generation.
  I tried his idea in my private program and it didn't work for me. It generated
too many nodes, but I probably did something wrong.


>How do people get around the cost
>of determining that there is only
>1 legal move?


  If you're in check (you know it before generating moves) you can use a special
move generator that generates only escapes from check (capturing checking piece,
moving the king, putting a piece in between...). In that case, you know in
advance the number of legal moves.

  José C.


>For me, that's an expensive operation
>involving usually dozens of makemove/unmakemove's
>with a test to see if the king is attacked,
>at every single node, before doing the search
>of the 1 move with the increased depth.
>
>Only rarely is it just 1 legal move to get
>out of check. But the determination of that
>is not rare. It has to be done for every
>sweep of the moves at each node.
>
>Thanks,
>
>Stuart



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