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Subject: Re: Stuffing PV from Triangular Table into Hash Table before each iterat

Author: Robert Hyatt

Date: 20:49:48 09/12/04

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On September 12, 2004 at 22:58:22, Stuart Cracraft wrote:

>I did this and the results are worse.
>Clearly something is wrong
>
>I took the triangular table, once the iteration finishes,
>and grabbed pv[0][0..N] to get the pv. I then made each
>of these moves on the board and used my hash store function
>to store the move that's in pv[0][i] from 0 through N into
>the hash table. The reason I made them was so that the hashkey
>was calculated since it is stored from a global value into
>the table when a store is done. After all this, the pv[] moves
>made is unmade and the position is back where it was.
>
>Since depth, a score, and whether it is an upper/lower/exact
>are required, I threw in some ideas, but nothing worked well.


Do a probe.  If a match is found, just stuff the PV best move into this entry
and re-write it back.  That leaves everything as it was.

If there is no existing entry make one.  You know the _exact_ score to score,
and you can compute the depth...




>
>Results dropped by 20% with various settings for depth, score,
>and exact.
>
>Anyone else do this and have a suggestion about what to store
>as depth and score? Perhaps my whole approach to this method is
>wrong.
>
>Stuart



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