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Subject: Hiarcs 9 Speedup, but I don't see why it makes it better???

Author: Derek Paquette

Date: 17:45:26 09/14/04


On most programs, the time it takes to reach the next ply, is usually double
what it took to reach the previous, so it looks something like this,

atleast with shredder and fritz

10ply = 40 sec
11 ply = 1:20
12 ply = 2:40

etc.

Of course this isn't the exact number but it is generally double, however with
Hiarcs 9, it seems to be almost a 5x increase per depth, almost 6 in some cases.

So my question is, WHY would a faster cpu make it much stronger, unless of
course the cpu was 5x faster, (hiarcs to remind you is not a multiprocessor
program)

So if I'm searching to depth 12 in 3 minutes,
but I wouldn't reach depth 13 for atleast 14 minutes, why would i need a faster
cpu? its still going to be stuck on the first calculated move for along time,

it doesnt make sense to me, perhaps I am not understanding something critical,

Also, what word have we the community received about Hiarcs 10 on PC.

Gixxer(the user name) on playserver was VERY active about 4 months ago, I have
not seen him in along time.

Any word on this new program?
He estimated that Hiarcs10 would be 50 elo stronger than hiarcs9, that would put
it 21 elo LOWER than shredder 8 currently on the SSDF,

So I wonder, is Hiarcs10 being delayed until they can push it well beyond 50
elo, so they aren't releasing something that will be even weaker than Junior8?
or DF8? a program that would be a generation BEHIND?

These questions I would like answered, as I am a big Hiarcs fan, although my
fanboyism is dwindling as they have not kept us up to date, and that the
performance of the engine might start to turn into a 'second rate' engine as it
cannot keep up with the top dogs, although this is all speculation, and I hope
non of it is true.

Derek Paquette (check my website in two days, for the new opening book, with
fixed 1.d4 lines)
www.geocities.com/theupandup22



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