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Subject: Re: This is funny (inside)

Author: Dann Corbit

Date: 14:51:46 09/17/04

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On September 17, 2004 at 17:49:50, Dann Corbit wrote:

>On September 17, 2004 at 16:56:52, Gian-Carlo Pascutto wrote:
>
>>Abstract:
>>
>>"In this project it is examined how the use of a specific data structure called
>>a bitboard affects the performance of parallel search."
>>
>>Conclusions:
>>
>>"Our experiments showed that speedup was not near ideal using many processors.
>>Whether or not this was due to the use of bitboards is unclear."
>>
>>So, what was the goal of this research again? :)
>>
>>Kudos for including your source in any case - at least your results can be
>>verified and further investigated, even if you didn't really manage to produce
>>much useful results...
>
>I think everyone is being a little harsh.
>
>Similar to the paper by Marcel V.K., it is an interesting piece of work.  It is
>easy to read and understand.
>
>Of those people who have managed to accomplish a parallel implementation of a
>chess engine (I am guessing that there are less than 10 in the world) only a few
>have bothered to explain what they are doing, and only Dr. Hyatt and Mr.
>Rasmussen have given out their source code.

Cough.  And Amy's author, Dr. Greiner.

>Writing a parallel chess engine is not trivial in the least, since it definitely
>requires an understanding of multithreaded programming which is also fairly
>unusual.
>
>In addition, truthful scientific research should often end with "We're not too
>sure what we really have demonstrated here." when that is the real end result.
>
>If someone wants to write a multithreaded chess engine, where would you send
>them?
>
>I would point them to this paper, straight away.



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