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Subject: Re: This is funny (inside)

Author: Uri Blass

Date: 15:09:23 09/17/04

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On September 17, 2004 at 17:49:50, Dann Corbit wrote:

>On September 17, 2004 at 16:56:52, Gian-Carlo Pascutto wrote:
>
>>Abstract:
>>
>>"In this project it is examined how the use of a specific data structure called
>>a bitboard affects the performance of parallel search."
>>
>>Conclusions:
>>
>>"Our experiments showed that speedup was not near ideal using many processors.
>>Whether or not this was due to the use of bitboards is unclear."
>>
>>So, what was the goal of this research again? :)
>>
>>Kudos for including your source in any case - at least your results can be
>>verified and further investigated, even if you didn't really manage to produce
>>much useful results...
>
>I think everyone is being a little harsh.
>
>Similar to the paper by Marcel V.K., it is an interesting piece of work.  It is
>easy to read and understand.
>
>Of those people who have managed to accomplish a parallel implementation of a
>chess engine (I am guessing that there are less than 10 in the world) only a few
>have bothered to explain what they are doing, and only Dr. Hyatt and Mr.
>Rasmussen have given out their source code.

I think that there are more than 10.
I can easily count more than 10 programs that use parallel search not by
Rasmussen and I do not know all the programs that use parallel search.

1)Junior
2)Fritz
3)Shredder
4)Diep
5)Sos
6)Falcon
7)Sjeng
8)Amy
9)Crafty
10)Zappa
11)Storm
12)Hydra
>
>Writing a parallel chess engine is not trivial in the least, since it definitely
>requires an understanding of multithreaded programming which is also fairly
>unusual.

David Omid claimed that it does not require a lot of work and I guess
that I am simply too ignorant not to know the usual knowledge of programmers.

I guess that the reason that most programmers did not write parallel version of
their engine is simply lack of interest and most programmers know more than me.

Uri



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