Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Kiwi 0.1b

Author: Alessandro Scotti

Date: 03:30:49 09/19/04

Go up one level in this thread


On September 19, 2004 at 00:11:43, Andrew Platt wrote:

>On September 18, 2004 at 20:32:16, Alessandro Scotti wrote:
>
>>I've finally managed to get a build that works decently, so here's the first
>>release of my engine, Kiwi:
>>
>>http://www.ascotti.org/programming/chess/zip/Kiwi01b_Win32.zip
>>
>>The engine is probably a patzer, but I thought better give you the chance to win
>>some games before it becomes too strong! :-)
>
>Right now my patzer engine is killing Kiwi but I can tell that if it would only
>use some time it would probably beat mine handsomely. What time controls does it
>understand and does it use the WinBoard time command? I fired it up in Arena and
>it didn't take any time for any moves - consequently it only ever searched five
>plies and quickly lost a couple of pawns then pieces before resigning due to
>Mate in 5. Actually I don't know if it was mate because the PV doesn't show that
>- it probably was just too far down in material.

Hi Andy, it should recognize all Winboard time controls except time increment,
which I have never tested (actually, it is implemented but I completely forgot
about it before reading these posts). Seems to work fine in Winboard.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.