Author: Alessandro Scotti
Date: 03:30:49 09/19/04
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On September 19, 2004 at 00:11:43, Andrew Platt wrote: >On September 18, 2004 at 20:32:16, Alessandro Scotti wrote: > >>I've finally managed to get a build that works decently, so here's the first >>release of my engine, Kiwi: >> >>http://www.ascotti.org/programming/chess/zip/Kiwi01b_Win32.zip >> >>The engine is probably a patzer, but I thought better give you the chance to win >>some games before it becomes too strong! :-) > >Right now my patzer engine is killing Kiwi but I can tell that if it would only >use some time it would probably beat mine handsomely. What time controls does it >understand and does it use the WinBoard time command? I fired it up in Arena and >it didn't take any time for any moves - consequently it only ever searched five >plies and quickly lost a couple of pawns then pieces before resigning due to >Mate in 5. Actually I don't know if it was mate because the PV doesn't show that >- it probably was just too far down in material. Hi Andy, it should recognize all Winboard time controls except time increment, which I have never tested (actually, it is implemented but I completely forgot about it before reading these posts). Seems to work fine in Winboard.
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