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Subject: Re: definition of fh first move

Author: Michael Henderson

Date: 15:51:30 09/19/04

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On September 19, 2004 at 18:33:35, Steve Maughan wrote:

>Michael,
>
>
>>I can get mid-upper 80's mostly with my program using crafty-style move
>>ordering.
>>
>>just some things I noticed:
>>this stats tends to be higher when you have a steady PV
>
>I agree.  I have seen this with Monarch.
>
>>more acute eval makes it higher
>
>When I went from a piece value table to a basic leaf eval the stat *fell* for
>Monarch.  This was probably due to the basic eval routine adding higher
>variability than a simple piece square table.  Hopefully if I improve the eval
>further it will start to climb but I haven't seen what you describe.

my thoughts:
I think higher variability in the eval is good in the eval since those "high" or
"low" values can easily be cutoff.  For example, with just pc-sq tables (no
pawn, king eval...) positions with really different pawn structures/king
safety/mobililty/piece coordination look almost the *same* :) to pc-sq tables.
Essentially an acute eval makes one move stand out from the rest by a
significant margin in many positions, leading to more beta cutoffs.

Michael



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