Author: James Swafford
Date: 07:17:01 09/20/04
Go up one level in this thread
On September 19, 2004 at 23:47:24, Michael Henderson wrote: >On September 19, 2004 at 23:30:43, James Swafford wrote: > >>Someone recently posted that they verify their SEE with a >>search (generating only moves to the target square). >>I did that,and seems I caught one. :) >> >>See position below... does your SEE see the promotion? >> >> >> >>Problem 1: >>8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - b3b2; >> >>parsing: b3b2...done. >>correct move(s): b3b2 >>gamestage: 3 >>search time=10000 >>FW Dpth Nd Cnt CSecs Score PV Line >> 4& -> 1495 0 30 h7h5 h2h4 c4c3 b2c3 b3c3 >>*** val=-400 (currval=-400; sv=-800); see=400 >> >>- - - - - - - - >>- - - - - - - p >>- - - - - k - - white to move >>- - - - - p - - no ep >>p - - - - P - - no castling rights >>P - - - P K - P >>- - p - - - - - >>- - - q - - - R >> >>move h1d1 >> >>-- >>James > >My SEE does not see promotions, so i get +400 SEE also. There are a large >number of positions where SEE messes up...that you probably know. e.g Bxd5 isn't >really +300, unless you detect pins to the king. > >[D]7k/2n3r1/8/3b4/8/5B2/6Q1/6K1 w - - 0 1 My SEE says +310, though I do (or thought I did) detect pins. My search verification says 0, though, so at least my debug code works. :-/ -- James
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