Author: Dann Corbit
Date: 23:16:55 09/21/04
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On September 22, 2004 at 01:56:44, Rick Bischoff wrote: >Hello, > >I am using a variant of Ed Schroeder's move ordering technique described on his >webpage-- part of this is move ordering based on a delta from a piece table >(e.g., Moves like Nf3-g1 will get a negative score and be searched close to >last) . I have this all working pretty good and I have it implemented for 3 >different phases. However, I am *CLUELESS* as to what values I should put into >the queen table. What makes a square good for a queen? Bishop + Rook = Queen. ;-) >Also, I implemented a working copy of SEE now and have been experimenting with >it-- is it worth the time it takes to execute a SEE to evaluate non-capturing >moves to see if they are hanging? I don't understand this question. A piece is hanging if it is not defended (or underdefended depending on what definition you use). A SEE will stop right after the capture(s) because you did not defend it.
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