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Subject: Re: Piece table move ordering/see

Author: Dann Corbit

Date: 23:16:55 09/21/04

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On September 22, 2004 at 01:56:44, Rick Bischoff wrote:

>Hello,
>
>I am using a variant of Ed Schroeder's move ordering technique described on his
>webpage-- part of this is move ordering based on a delta from a piece table
>(e.g., Moves like Nf3-g1 will get a negative score and be searched close to
>last) .  I have this all working pretty good and I have it implemented for 3
>different phases.  However, I am *CLUELESS* as to what values I should put into
>the queen table.  What makes a square good for a queen?

Bishop + Rook = Queen.
;-)

>Also, I implemented a working copy of SEE now and have been experimenting with
>it-- is it worth the time it takes to execute a SEE to evaluate non-capturing
>moves to see if they are hanging?

I don't understand this question.  A piece is hanging if it is not defended (or
underdefended depending on what definition you use).  A SEE will stop right
after the capture(s) because you did not defend it.



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