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Subject: Re: experimenting with anti-piecetrading

Author: Stan Arts

Date: 02:34:14 09/24/04

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On September 24, 2004 at 03:18:07, Russell Reagan wrote:
>You could add one byte (or less) to your hash table entries which represents the
>"root ply" that this entry came from. If the root ply of an entry doesn't match
>the current root ply, you can handle it accordingly (overwrite it, ignore it,
>adjust it, or whatever). This is one way of "clearing" the hash table instantly.
>
>As a bonus, the old data is still there if you want to use it. For example,
>using old entries to adjust scores inside the search may cause search
>instability, so for that purpose you would treat old entries as "empty".
>However, you can still use old entries for something like move ordering.

Yes not using the scores after a gamecapture is one way, but not so efficient.
(Although it would indeed save a lot of trouble in a simple way.)

>Are you sure you have correctly identified the problem? You say it plays "a bit
>better" when you turn the bonus off. To me that says the 0.03 may be a slight
>contributing factor, but there may be a bigger issue to face, such as not
>evaluating positional factors with enough accuracy to begin with.
>
>If this is true, you won't have to worry about strong opponents exchanging
>pieces and playing for a draw. They'll be playing for a win ;-)

:) Well, yes Neurosis's evaluation is sort of poor. But the little scores did
cause the effects I described of it sometimes giving up some control and
mobility in an attempt to keep it's pieces. If it does that 2x in a positional
game, that's often enough to lose it. So then removing it instantly seems good
for playing strength. (well, all neurosis's evaluationvalues are small, (so I
can scale them with it's speculative option, from mostly tactical to
speculative.) so 0.03 was too big in the first place.) But I must say I don't
worry about strength too much, and rather it's playingstyle, and searching in
bugfree and very solid stable way and so. So I like to experiment with things
like this too. And I think it's actually nice if strong opponents play for a
win against Neurosis. ;)

Greetings
Stan




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