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Subject: Re: The opening book is extreamly important for a chess engine.....Jorge....

Author: Vasik Rajlich

Date: 08:12:19 09/25/04

Go up one level in this thread


On September 25, 2004 at 09:47:23, Sandro Necchi wrote:

>On September 25, 2004 at 03:57:30, Uri Blass wrote:
>
>>On September 25, 2004 at 01:56:37, Sandro Necchi wrote:
>>
>>>On September 24, 2004 at 13:05:52, Sandro Necchi wrote:
>>>
>>>>On September 24, 2004 at 12:09:00, Vasik Rajlich wrote:
>>>>
>>>>>On September 23, 2004 at 13:31:55, Sandro Necchi wrote:
>>>>>
>>>>>>On September 23, 2004 at 01:44:08, Uri Blass wrote:
>>>>>>
>>>>>>>On September 23, 2004 at 01:31:37, Sandro Necchi wrote:
>>>>>>>
>>>>>>>>On September 22, 2004 at 06:58:33, martin fierz wrote:
>>>>>>>>
>>>>>>>>>On September 22, 2004 at 05:56:02, Vikrant Malvankar wrote:
>>>>>>>>>
>>>>>>>>>>It is not a benefit for a weak engine as it will also probably play weak moves
>>>>>>>>>>in the middlegame which will be properly exploited by the stronger engine. Dont
>>>>>>>>>>u think so.
>>>>>>>>>
>>>>>>>>>it's not the issue whether a strong engine will beat a weak engine. that is so
>>>>>>>>>by definition :-)
>>>>>>>>>
>>>>>>>>>the question is: take 2 engines of approximately equal playing strength, give
>>>>>>>>>one of them a good book, and look what happens in a match.
>>>>>>>>>
>>>>>>>>>i believe that for 2 weak engines the difference will be larger in the match
>>>>>>>>>result than for 2 strong engines.
>>>>>>>>>
>>>>>>>>>now we only need somebody to test this hypothesis :-)
>>>>>>>>>
>>>>>>>>>cheers
>>>>>>>>>  martin
>>>>>>>>
>>>>>>>>Hi,
>>>>>>>>
>>>>>>>>I made very many tests and I can make statements on this matter:
>>>>>>>>
>>>>>>>>1. A program stronger 150 points than another will win nearly all games no
>>>>>>>>matter how bad it comes out from the openings.
>>>>>>>>2. The stronger the program is the most important the book is. Of course weak
>>>>>>>>lines should be checked and removed to avoid loosing positions.
>>>>>>>>3. The weaker the program is the less the book is important. The reason is that
>>>>>>>>it will find very many positions where it does not know how to play them.
>>>>>>>>
>>>>>>>>P.N. Do not take the Shredder - Hydra example to state the opposite, because I
>>>>>>>>knew we had some weak lines in the book, but for personal reasons could not work
>>>>>>>>on them.
>>>>>>>>
>>>>>>>>Of course anybody can state the opposite, but my statements are supported by
>>>>>>>>thousand of games and more than 100 engines/prototype testing at all level and
>>>>>>>>with very many different harware.
>>>>>>>>
>>>>>>>>I have no time and williness to do deeper into these matters, so it is up to you
>>>>>>>>to believe me or not.
>>>>>>>>
>>>>>>>>Sandro
>>>>>>>
>>>>>>>At the very weak level books are not important because the program that get
>>>>>>>better position cannot use it.
>>>>>>>
>>>>>>>At the very high level books are also not important because the program can find
>>>>>>>better moves by itself.
>>>>>>
>>>>>>No, this is today totally wrong in at least 95% cases.
>>>>>>
>>>>>>It depends on the positions, but in some positions they should search at 64/108
>>>>>>to be able to do it and I do not think any chess program is able to reach those
>>>>>>depths now.
>>>>>>
>>>>>>I have made several tests running fast harware for more than one day and the
>>>>>>moves and the evaluation they got was poor compared to real ones.
>>>>>
>>>>>Depends on what "real ones" means. Humans also make mistakes.
>>>>
>>>>Yes, but I was referring to deep analysis of a position, not games. Some times
>>>>deep analysis takes days, months or even longer...otherwise is not deep...:-)
>>>
>>>An example:
>>>
>>>after 1. e4 c5 2. Nf3 d6 3. d4 cd4 4. Nd4 Nf6 5. Nc3 a6 can computers answer
>>>these questions:
>>>
>>>1. Is this the best line for white?
>>
>>I guess that humans cannot answer better.
>
>They do...ECO volums are about 80% reliable. Even if there is still a lot of
>room for improvements this does not mean that the computers will improve theory.
>
>Just consider what follows:
>
>1. Current theory is based on more than 100 years games played by many strong
>players also at corrispondance chess too.
>2. Top engines do not have more chess knowledge of GMs and they do not see
>deeper. A program looking at 18/44 see 9 full moves as average, 22 on the best
>line and maybe 4-5 on some lines which are cut early. This is not much compared
>to deep analysis by GMs.
>
>If the programs cannot use the knowledge made by strong players they need to see
>quite deeper that they can. Of course there are positions where they look ahead
>is already enough and on these they are dangerous players, but these are mostly
>tactical ones or where material gain is an important factor.
>
>Positions where a positional compensation for given material is important are
>not handled well unless the look ahead can see how to get back material and or a
>mate.
>
>Of course weak reply can make weak moves very strong, but it depends who is the
>opponent...
>
>>
>>>2. Is 2...d6 best move for black?
>>
>>Again I guess that humans cannot answer.
>
>They gave a 80% reliable answer...the future will see this percentage raise more
>and more...
>
>>Probably 2...d6 is one of some drawing moves but I cannot be sure about it.
>>
>>>3. Is this line best line for black?
>>>4. What is white best move at move 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
>>>18, 19 and 20?
>>>5. What are the best reply for black on those moves and the white best line?
>>>6. How deep should a chess program need to search to give these answers?
>>>
>>>Uri, do you really think a chess program can give better answers (moves) than a
>>>strong human player?
>>
>>I do not know.
>>I think that in most cases they will give moves with the same quality.
>>In some cases espacially in moves 11-20 they may give better moves if you give
>>them a long time to analyze.
>
>My very many tests show that this is happening very seldom.

The big question is if the engine's moves are really worse, or just different.

Vas

>>
>>Uri
>
>Sandro



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