Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: kogge-stone, rotated bitboards, "raytracing" - on 32 or 64-bit platforms

Author: martin fierz

Date: 11:59:30 09/25/04

Go up one level in this thread


On September 25, 2004 at 13:16:11, Zach Wegner wrote:

>On September 25, 2004 at 06:21:13, martin fierz wrote:
>
>>1) does anybody here have an idea how these 3 ways of generating attacks for
>>sliders compare speedwise for both 32-bit and 64-bit processors? (reason: if
>>kogge-stone will be comparable to rotated bitboards, i'd rather not bother to
>>implement rotated bitboards, and if both are not much better than my current
>>code, i'd also rather not bother with a rewrite).
>>
>
>On 32 bit processors (using only 32 bit instructions, no MMX) rotated should be
>a little faster. On 64 bits, I'm not so sure but the gap should narrow (or
>kogge-stone might be faster). Both of these are probably a lot faster than your
>method.
>

the funny thing is that my method seems to be faster than kogge-stone if my
benchmarks are not all wrong... i don't understand it really...

cheers
  martin



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.