Author: Michael Henderson
Date: 11:29:20 09/26/04
Go up one level in this thread
On September 26, 2004 at 13:51:19, Zach Wegner wrote: >In my program, I allocate the hash tables with calloc(), which initializes >everything to zero. Recently I've been having a problem where the program >crashes on somewhat longer searches. After debugging, it turned out to be the >pawn hashkey is equal to 0, and the corresponding entry had not been written >into yet, making the program think it was a valid hit. The pawn data is all set >to zero and causes a seg fault later on. What's the best way to solve this? >Better zobrist numbers/ignore it? A "used" bit? > >Thanks, >Zach Your pawn hash key will be 0 if there are no pawns on the board. Don't run any pawn eval code or your program may crash. Michael
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.