Author: Robert Hyatt
Date: 15:17:19 09/27/04
Go up one level in this thread
On September 25, 2004 at 16:35:05, Stuart Cracraft wrote: >On September 25, 2004 at 16:02:08, Andrew Platt wrote: > >>On September 25, 2004 at 10:30:52, Rick Bischoff wrote: >> >>>Hi, >>> >>>I am confused about the mate threat extension. I have the following code: >>> >>>search ( depth, alpha, beta ) >>> >>>->check extension >>>->else pawn extension >>> >>>->if depth <= 0 do the queiscent >>> >>>->if checkReps return draw >>>->if insufficnetMaterial return draw >>> >>>->Probe the hash table and return if good >>> >>>->if not in check and depth>3 and last move was not null and material is ok: >>>->-> do null move >>>->-> x = -search(depth - 3, -beta, -beta +1 ) >>>->-> undo null move >>>->-> if ( x >= beta ) return beta >>>->-> if ( x < (-MATE+MAXPLY) ) cout << "found mate" >>> >>>->normal alpha/beta stuff >>> >>>end search >>> >>>"found mate" never gets printed out in WAC141 unless I change the null move to a >>>full width search... Why? Well, I shouldn't say never, but I let it run to ply >>>9. >> >>if (x >= beta) return beta >> >>means that you don't return the actual scores, just the cutoff. This is fine >>until you try to detect threats. Then you need to return the actual scores >>because only those will have the mate in them. >> >>In WAC 141 you should hit a bunch of mate threat extensions on the way to the >>lowest ply because each time your Rooks take a pawn, and then the bishop, you >>should trigger one. In my search it still isn't enough to counteract the drop >>into qsearch where I don't consider checks. I've given up on generating the mate >>score in a short time right now (I have plenty of other problems!). It's enough >>that the first few plies in the PV are correct so if it actually hit it, it >>would find it. Of course that only works here because it turns out that the >>Queen sacrifice is good more material as well as mate! >> >>Andy. > >So do you solve WAC 141 in a reasonable amount of time? >I don't and my code returns all values, does a null move >with -beta,-alpha, checks if the returning value is >equal to -MATE+ply+2 to extend (but doesn't extend it if >already in check), and I return -MATE+ply when in check >in the main search. In quiescence, I pass back to the main >search if in check, but I don't search checking moves unless >they are captures. > >Anyway, with the above, WAC 141 is out of reach and no one >has been able to help it! If you do mate threat right, you should find this quickly. Here is Crafty on a single-CPU 2.8ghz PIV: 8-> 1.58 -1.20 1. Kf1 a5 2. Rxh5 gxh5 3. Rxh5 Re1+ 4. Kxe1 Nxh5 5. Qg5+ Kf8 6. Qh6+ Kg8 7. Qxh5 9 3.91 -1.20 1. Kf1 a5 2. Rxh5 gxh5 3. Rxh5 Re1+ 4. Kxe1 Nxh5 5. Qg5+ Kf8 6. Qh6+ Kg8 7. Qxh5 9 4.38 +1 1. Qxf4!! 9 4.63 +3 1. Qxf4!! 9 5.11 +M 1. Qxf4!! 9 49.31 Mat06 1. Qxf4 Bxf4 2. Rxh5 gxh5 3. Rxh5 Bh6 4. Rxh6 Qh2+ 5. Kxh2 Kf8 6. Rh8# 9-> 49.31 Mat06 1. Qxf4 Bxf4 2. Rxh5 gxh5 3. Rxh5 Bh6 4. Rxh6 Qh2+ 5. Kxh2 Kf8 6. Rh8# 4 secs to find it. 49 secs to produce the mate score. With mate threat extension disabled (ext/mate=0 command) I see this: 10-> 20.95 -1.31 1. Kf1 Kf8 2. Rxh5 gxh5 3. Rxh5 Re1+ 4. Kxe1 Nxh5 5. Qh6+ Ke8 6. Qxh5 Bf4 11 40.48 -1.08 1. Kf1 a5 2. Rxh5 gxh5 3. Rxh5 Re1+ 4. Kxe1 Nxh5 5. Qg5+ Kf8 6. Qxh5 Bb4+ 7. Kd1 Qd6 11 43.03 +1 1. Qxf4!! 11 43.94 +3 1. Qxf4!! 11 52.35 +M 1. Qxf4!! 11 5:12 Mat06 1. Qxf4 Bxf4 2. Rxh5 gxh5 3. Rxh5 Bh6 4. Rxh6 Qh2+ 5. Kxh2 Kf8 6. Rh8# 11-> 5:12 Mat06 1. Qxf4 Bxf4 2. Rxh5 gxh5 3. Rxh5 Bh6 4. Rxh6 Qh2+ 5. Kxh2 Kf8 6. Rh8# SO it finds the right move 2 plies quicker, 10X faster, with than without the mate threat extension... This with a simple q-search with no checks, no check evasion or anything else..
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