Author: Pallav Nawani
Date: 10:44:08 09/28/04
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On September 28, 2004 at 08:42:36, martin fierz wrote: >no surprises here :-) >passing entire structures is a huge mistake, you should always pass pointers to >structures. the larger the structure gets (and i assume a position structure is >quite large!) the worse it gets. > >finally, the speed of your move generator will be quite irrelevant to the >performance of your engine. > >cheers > martin Hi, I use references instead. Is there a performance hit to passing a structure by reference? It should be as fast as passing pointers. right? Pallav
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