Author: martin fierz
Date: 05:27:29 09/29/04
Go up one level in this thread
On September 29, 2004 at 05:44:29, Russell Reagan wrote: >On September 28, 2004 at 17:49:21, martin fierz wrote: > >>the main question for me is whether i should bother to rewrite my engine to >>rotated BB, or to leave it as it is, or to switch to kogge-stone or dumbfill of >>yours (thanks for sharing!), with the 64-bit future in mind. i'm afraid i still >>don't know what to do :-) > > >The reason you don't know which data structures are the most efficient is >because you aren't asking the right question, and even if you did ask the right >question, you probably don't know the answer ;) If you can tell me *exactly* >what you *want* to do, then figuring out highly efficient data structures will >not be difficult at all. > >My guess is that you, just like the rest of us, don't know *exactly* what you >want to do. wrong. i know exactly what i want. perhaps i will change my mind and want something different, but for the moment i know what i want. i want a fast framework of movegen, hashing, repcheck etc. which also has all attacks handy at every node. this last part is by far the most expensive, and that is why i am bothering y'all with questions about fast attack generation. >>surprise! after __forceinline, it got clearly faster but still slower then the >>written-out version. > > >What compiler? visual C++ 2005 express beta. cheers martin
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