Author: Stuart Cracraft
Date: 20:52:15 09/29/04
[D] 4r1k1/p1qr1p2/2pb1Bp1/1p5p/3P1n1R/1B3P2/PP3PK1/2Q4R w - - bm Qxf4;
In this position I had everything turned on and got the solution
in a little more than 1 1/2 minutes:
1/11 g2f1 0.01 -953 945 g2f1 f4d5
g2f1 f4d5
2/12 g2f1 0.01 -953 1644
g2f1 f4d5 c1g5
3/12 g2f1 0.02 -953 5064
g2f1 f4d5 c1g5 d5f6
4/20 g2f1 0.09 -953 20655
g2f1 f4d5 b3d5 c6d5 c1c7 d6c7 f1g1
5/22 g2f1 0.65 -953 168943
g2f1 b5b4 b3a4 f4d5 f6g5 d5e7
6/26 g2f1 2.59 -953 620310
g2f1 b5b4 mtmt
7/32> g2f1 60.58 -552 14192153 g2f1 e8c8 c1b1 f4d5 b1e4 d6b4 f6e5 c7b6
g2f1 e8c8 c1b1 f4d5 b1e4 d6b4
7/34 c1f4 99.42 5113 24537823 c1f4 e8e6 f4g5 d7e7 b3e6 e7e6 h1d1 d6e7 f6e7
c1f4 e8e6 f4g5 d7e7 b3e6 e7e6 h1d1
I turned off null move (R=2) and got the solution in about 11 seconds:
Alpha=-1332 Beta=-531 Maxdepth=9999999 MaxTime=99999999
1/11 g2f1 0.01 -953 908 g2f1 f4d5
g2f1 f4d5
2/12 g2f1 0.01 -953 1565
g2f1 f4d5 c1g5
3/14 g2f1 0.07 -953 20084
g2f1 f4d5 c1g5 d5f6
4/22 g2f1 0.60 -953 131543
g2f1 f4d5 b3d5 c6d5 c1c7 d6c7 f1g1
5/26>g2f1 6.80 -552 1607444
g2f1 b5b4 b3a4 f4d5 f6g5 d5e7
5/36 c1f4 10.70 2260 2466497 c1f4 d6f4 h4h5 g6h5 h1h5 f4h6 h5h6 c7g3 g2g3 d7d6
c1f4 d6f4 h4h5 g6h5 h1h5 f4h6 h5h6 c7g3 g2g3 d7d
So now my question is, would it make sense to consider an idea of
disabling null move under additional circumstances if those
circumstances can be identified.
endgame
side to move in check
inside principal variation
last move a null move
These are the ones I disable for -- I don't disable null move for
any material-related or alpha/beta related measures but perhaps
I should. Are any in common use?
Stuart
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