Computer Chess Club Archives




Subject: Re: Kiwi for Win98 and input-reading stuff

Author: Ross Boyd

Date: 09:02:30 09/30/04

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On September 29, 2004 at 19:38:36, Alessandro Scotti wrote:

>Hi there,
>I have fixed the (stupid) bug that made Kiwi freeze in Win98 and that's the only
>difference from the last version, because the few chess ideas I could try today
>have all failed miserably...
>I have also put online the source code for polling and reading input. It's a C++
>class that uses multithreading (internally) so that's probably something
>different from the code that is usually seen around. Should work fine on Windows
>and Linux, with time I'll port the code on more platforms.
>The library is free to use. The only caveat is that it will detect if it's
>playing against Kiwi and if so will take about 50 Elo away from your engine. I
>think this is fair enough for getting the code for free (*).
>Ok, find everything on:
>(*) Naah... just joking! :-)

Hi Alessandro,

First a big thankyou for sharing your code!! I had been wanting to use threads
for input for a year now but didn't know enough about it to attempt it. Your
code worked flawlessly in my engine (TRACE) straight off the bat. You will
certainly be getting full credit when the next version is released (soon).

Thankyou so much!!

BTW, is Kiwi a new NZ engine? If so, then what is it with NZ chess engines? They
come to Australia and keep on winning our championships. :-)



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