Author: Robert Hyatt
Date: 19:31:17 10/01/04
Go up one level in this thread
On October 01, 2004 at 22:17:33, Uri Blass wrote: >On October 01, 2004 at 18:33:00, Alessandro Scotti wrote: > >>On October 01, 2004 at 13:43:17, Uri Blass wrote: >> >>>[D]5b1k/4p1p1/4P1P1/8/8/1p2p1p1/1P2P1P1/K4B2 w - - 0 1 >>> >>>How much time does your program need to get perft 50 and perft 70 >>> >>>latest Movei after fixing perft to be able to calculate more than 20 plies >>>gives >>>perft 50=531,441 >>>perft 70=129,140,163 >> >>On a 700 MHz Athlon: >>perft 50 -> 2.9 sec >>perft 60 -> 48 sec >>perft 70 -> n/a (don't want to wait too much!) > >comparing with result of movei on A1000 >perft 50 2.023 seconds >perft 60 32.587 seconds >perft 70 500.37 seconds > >Note that this is only in case of having >#define MODE MODE_PERFT > >changing the single line to >#define MODE MODE_GAME means that movei is almost twice slower because it >calculates a lot of irrelevant information like zobrist keys or evaluation. > >Uri White(1): perft 50 total moves=531441 time=1.19 White(1): perft 60 total moves=9565938 time=18.33 That is crafty on a 2.8ghz xeon PIV. Normal "game mode" for everything here, as always...
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