Author: Tony Werten
Date: 23:14:32 10/01/04
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On October 01, 2004 at 19:41:24, Gerd Isenberg wrote: >On September 28, 2004 at 17:49:21, martin fierz wrote: > >>On September 27, 2004 at 17:27:45, Gerd Isenberg wrote: >> >>>On September 25, 2004 at 06:21:13, martin fierz wrote: >>> >Yes, Kogge-Stone and even more dumb7fill do often a lot of "stupid" work. >But 4 for 1 compensates that a bit. Depending on the design, one may profit from >the other parallel nature of fill-routines - to work setwise (not to mention >bitscanless). > >That becomes even more interesting if you feed up a set of safe target squares >of a sliding piece to get a set of progessive mobility - move targets in two >moves. > I was thinking about that. Generate safe squares for a piece, feed the resulting BB back to the generate squares and if the resulting BB does not differ very much from the first, the piece is locked up ? Tony
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