Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Latest Carfty Se happenings

Author: David Dahlem

Date: 12:57:58 10/06/04

Go up one level in this thread


On October 06, 2004 at 15:25:16, Peter Skinner wrote:

>On October 06, 2004 at 14:52:46, Peter Berger wrote:
>
>>On October 06, 2004 at 13:46:54, Robert Hyatt wrote:
>>
>>>On October 06, 2004 at 10:45:46, Tony Hedlund wrote:
>>>
>>>>On October 06, 2004 at 08:32:20, Mike Byrne wrote:
>>>>
>>>>>Alpha Pocket Crafty 19.17 SE in alpha stage.  It is playing within a GUI , will
>>>>>have most ofthe SE features.
>>>>>
>>>>>Personality Opening Books -  Plan is now to generate opening books that will
>>>>>just about every move the "real" personality played in their games for about the
>>>>>first 20 - 25 moves.   Of course, you have to play what their opponents played
>>>>>for it to stay in the personality book.  Fischer personality book will be
>>>>>completed first.  It is very cool. It really give you a sense of the openings
>>>>>the personality played.
>>>>
>>>>Hi Mike,
>>>>
>>>>In the Arena Event Forum they say that 19.17 is weaker then earlier 19.xx
>>>>versions. Is that true?
>>>>
>>>>Tony
>>>
>>>I do not believe that, no.  The changes from earlier 19.x versions are so
>>>small...
>>>
>>>you will still find some that say fritz 5 is the best, that crafty 15.x is
>>>better than new versions, etc...  lots of opinions.  I believe the current
>>>crafty is the best one so far, personally...
>>
>>At least when it is about posted results of 19.15 and 19.17, there is some
>>evidence that 19.17 is weaker.
>>
>>Although I didn't collect them I realized that 19.17 was consistently doing
>>worse in all results posted.
>
>
>I think the main reason for that is flawed testing, testing on 1 pc with ponder
>on....
>
>Most people do not use the correct books, proper rc file settings, and well just
>about anything else that can go wrong.

In my testing, i use the same books, same rc file settings, same time controls,
etc. and 19.17 does seem weaker to me.

Regards
Dave

>
>We have seen it many times on this forum the horrible testing systems people
>use, and just how flawed they are.
>
>Crafty 19.15 - 19.17 is almost the same engine. I don't see how it is possible
>that 19.15 would be stronger.
>
>From main.c:
>
>*   19.15   fix to outside passed pawn code that requires pawns on both sides *
> *           of the board for the side with an "outside passer" or "outside    *
> *           candidate" to avoid some bizarre evaluations. sel 0/0 now works   *
> *           without crashing Crafty.  this would fail in previous versions as *
> *           the hash signature would be modified but not restored.  slightly  *
> *           more conservative limit on using null-move search to head off a   *
> *           few notable zugzwang problems was added.  fix to time control     *
> *           code to remove a hole that could cause a divide-by-zero at a time *
> *           control boundary.  Stonewall detection removed completely as it   *
> *           appears to be no longer needed.  rook scoring changed to better   *
> *           evaluate "open files" by measuring mobility on them.  complete    *
> *           removal of Phase() (phase.c) and references to the opening,       *
> *           middlegame and endgame phases as they were no longer referenced   *
> *           anywhere in the code.                                             *
> *                                                                             *
> *   19.16   fix to "Trojan code" to eliminate the time limit exclusion since  *
> *           many users still have old and slow hardware, and the time limit   *
> *           was not set correctly when PreEvaluate() was called anyway.  the  *
> *           code to display fail-high/fail-low information was cleaned up so  *
> *           that the +1 or +3 now makes sense from the black side where the   *
> *           score is really going down (good for black) rather than showing   *
> *           a +3 fail high (when Crafty is black) and the score is really     *
> *           going to drop (get better for black).  Now the fail-high-fail-low *
> *           +/- sign is also relative to +=good for white like the scores     *
> *           have been for years.  adjustments to pawn evaluation terms to     *
> *           improve the scoring balance.  "new" now terminates parallel       *
> *           threads (they will be re-started when needed) so that we don't    *
> *           burn CPU time when not actually playing a game.                   *
> *                                                                             *
> *   19.17   changes to pawn evaluation to limit positional scores that could  *
> *           get a bit out of sane boundaries in some positions.               *
> *                                                                             *
> *******************************************************************************
>
>Really there is the removal of useless code, and fixs to scoring. That is about
>it. Nothing significant between the two.
>
>Peter



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.