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Subject: Re: Knight vs Bishop with pawns ending

Author: blass uri

Date: 12:16:38 01/11/99

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On January 11, 1999 at 14:26:12, Howard Exner wrote:

>On January 11, 1999 at 06:31:10, blass uri wrote:
>
>>
>>On January 11, 1999 at 05:18:58, Howard Exner wrote:
>>
>>>On January 10, 1999 at 11:25:14, Matthew Herman wrote:
>>>
>>>>I was using the epd from the position posted, not the game..
>>>
>>>Yes, that is what I posted to Michael Fitch, that you were using my epd
>>>position.
>>>
>>>>I didn't say the
>>>>knight COULDN't get to f6 but I said it would take some work..
>>>
>>>That's correct, sorry I used the word "couldn't".
>>>Your quote is below ...
>>>
>>>"By the way .. in this position it isn't so easy to get the knight to f6 .. (the
>>>Bishop goes to f5 and the k to e7 and it is really hard to penetrate from
>>>there."
>>>
>>>>as obviously to
>>>>get to a dark color square it most goto a light square and obviously the bishop
>>>>might be able to stop that.. it probably wont be able to but it might..
>>>>my
>>>>contention is that it is NOT a piece of cake.. but it does take accurate moves.
>>>
>>>That is what I was hoping for in giving this position. That without deep
>>>calculating, would some programs give themselves a head start on this position
>>>by implementing knowledge of the strong knight vs weak bishop. Looks like
>>>the author of Phallanx implementing such knowledge. Humans would glance at this
>>>position and I think immediately assess that white has a comfortable edge.
>>
>>I found that all the programs that I tried gave white an advantage and not only
>>Phallanx.
>
>b5k1/7p/4p1pP/4P1P1/8/8/8/N5K1 w
>
>How do some of your programs assess this position, say after 10 seconds?

after 10 seconds on my pentium200:

Junior5 0.19
Fritz5(16 bit) 0.53
crafty15.18 as an engine for fritz5 0.55

Uri





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