Author: blass uri
Date: 12:16:38 01/11/99
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On January 11, 1999 at 14:26:12, Howard Exner wrote: >On January 11, 1999 at 06:31:10, blass uri wrote: > >> >>On January 11, 1999 at 05:18:58, Howard Exner wrote: >> >>>On January 10, 1999 at 11:25:14, Matthew Herman wrote: >>> >>>>I was using the epd from the position posted, not the game.. >>> >>>Yes, that is what I posted to Michael Fitch, that you were using my epd >>>position. >>> >>>>I didn't say the >>>>knight COULDN't get to f6 but I said it would take some work.. >>> >>>That's correct, sorry I used the word "couldn't". >>>Your quote is below ... >>> >>>"By the way .. in this position it isn't so easy to get the knight to f6 .. (the >>>Bishop goes to f5 and the k to e7 and it is really hard to penetrate from >>>there." >>> >>>>as obviously to >>>>get to a dark color square it most goto a light square and obviously the bishop >>>>might be able to stop that.. it probably wont be able to but it might.. >>>>my >>>>contention is that it is NOT a piece of cake.. but it does take accurate moves. >>> >>>That is what I was hoping for in giving this position. That without deep >>>calculating, would some programs give themselves a head start on this position >>>by implementing knowledge of the strong knight vs weak bishop. Looks like >>>the author of Phallanx implementing such knowledge. Humans would glance at this >>>position and I think immediately assess that white has a comfortable edge. >> >>I found that all the programs that I tried gave white an advantage and not only >>Phallanx. > >b5k1/7p/4p1pP/4P1P1/8/8/8/N5K1 w > >How do some of your programs assess this position, say after 10 seconds? after 10 seconds on my pentium200: Junior5 0.19 Fritz5(16 bit) 0.53 crafty15.18 as an engine for fritz5 0.55 Uri
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