Author: Albert Silver
Date: 06:47:54 10/14/04
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On October 14, 2004 at 08:51:14, robert flesher wrote: >[D]3rr1k1/pp2npbp/1qn1b1p1/8/4P3/B1NP1NP1/PP4BP/1R1Q1R1K w - - 0 16 Ng5 may be best or not. For practical reasons it is certainly best as black must tread carefully, but Shredder blundered after 16.Ng5 Bc4 17.Qg4 which cost it the game essentially: Analysis by Pro Deo S&D v6.3: 2...Bxd3 3.Nxf7 Ne5 4.Nxe5 Bxe5 5.Bxe7 Rxe7 6.Nd5 Qd6 7.Qh4 Rg7 8.Nf6+ = (0.18) Depth: 11 00:00:16 13259kN 2...Bxd3 3.Nxf7 Ne5 4.Nxe5 Bxe5 5.Bxe7 Bxf1 6.Rxf1 ² (0.58) Depth: 12 00:00:38 34946kN 2...Rxd3 3.b3 h5 4.Qf4 Be5 5.Na4 Bxf4 6.Nxb6 Bxg5 7.Nxc4 Red8 8.Bc5 = (0.23) Depth: 12 00:01:03 58515kN 2...Rxd3 3.b3 h5 4.Qf4 Be5 5.Na4 Qe3 6.Qxe3 Rxe3 7.Rf2 Re2 = (0.20) Depth: 13 00:02:15 128275kN 2...h5 = (0.20) Depth: 13 00:02:34 147609kN 2...h5 3.Qf4 Be5 4.Qh4 Rxd3 5.b3 Qa6 6.bxc4 Bxc3 7.Bb2 = (0.19) Depth: 13 00:02:37 150677kN 2...h5 3.Qf4 Be5 4.Qh4 Rxd3 = (-0.18) Depth: 14 00:03:56 231038kN (Silver, Private 14.10.2004)
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