Author: Jan K.
Date: 05:43:18 10/16/04
Hi, 2 questions: 1)about static evaluation cache:do you use it? why not? how big and what hit rate do you get? does it mean some significant speedup for your engine? do you use some special replacement strategies for SE cache? 2)about SEE:in my engine when calling see, i have to generate all attacks to the given square first, then i do something like for example crafty.... attacks generation as well as working with some arrays of variables is very slow here...therefore i would like to use some cache here too, but i can't think of anything that could give some nice %hit rate. Could someone help or say 'it's nonsense to cache see'?
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