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Subject: cache question

Author: Jan K.

Date: 05:43:18 10/16/04


Hi, 2 questions:

1)about static evaluation cache:do you use it? why not? how big and what hit
rate do you get? does it mean some significant speedup for your engine? do you
use some special replacement strategies for SE cache?

2)about SEE:in my engine when calling see, i have to generate all attacks to the
given square first, then i do something like for example crafty.... attacks
generation as well as working with some arrays of variables is very slow
here...therefore i would like to use some cache here too, but i can't think of
anything that could give some nice %hit rate. Could someone help or say 'it's
nonsense to cache see'?



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