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Subject: Re: can anyone help me!!!

Author: F. Huber

Date: 12:16:35 10/16/04

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On October 16, 2004 at 15:01:25, Dann Corbit wrote:

>On October 16, 2004 at 07:19:07, noetse dearmas wrote:
>
>>hi, i would like to create my own chess engine, a simple one but i don't know
>>how to begin. Can anyone please help me. thanks
>
>First read some relevant papers.  It will save you a couple of years.
>The paper "Some Aspects of Chess Programming" from this site:
>http://www.republika.pl/nesik/
>Is very complete.
>
>This is another very good one for beginners:
>http://brick.bitpit.net/~blik/
>
>After you read those papers, your head will be swimming.  So go here:
>http://www.chessbrain.net/beowulf/theory.html
>And read that discussion.
>
>Then go here:
>http://www.seanet.com/~brucemo/topics/topics.htm
>And read that discussion.
>
>Then go here:
>http://www.gamedev.net/reference/programming/features/chess1/
>And read that discussion.
>
>Then go here:
>http://members.home.nl/matador/chess840.htm
>And read that discussion.
>
>Then go here:
>http://www.cis.uab.edu/hyatt/pubs.html
>And read that discussion.
>
>Now that you have read those, you will be ready to read those two papers again.
>This time, you will understand a lot more.
>
>Now, the next thing to do is to NOT write a chess program.
>Start with tic-tac-toe.
>Understand how things like alpha-beta work, and what an evaluation function
>does, etc.
>
>Then, read some chess programs by other people.  In my opinion, it is a very bad
>idea to start with another program and transform it into your own.  It is a very
>messy thing to do, and most simple programs are really rather bad examples.
>TSCP uses global variables all over the place, and does not use a hash table
>(which is fundamentally very important).  And do not try to modify someone
>else's complicated program like Crafty or Amy to try to learn how chess programs
>work.  Those are very complicated programs and it will take you years even to
>understand how all of the parts work together.  There are also legal
>entanglements if you take someone else's code and modify it quite a bit and now
>want to call it your own program.  I strongly recommend avoiding this road all
>together.
>
>Instead, start with the most basic fundamental ideas and get simple working
>models of your own.  When you are done, you will be much happier, because you
>will understand how each and every piece works, how they fit together, and you
>will be able to make changes and corrections with ease.
>
>After your first chess engine is done and debugged, you will probably want to do
>a complete rewrite.  That project will be even more fun than the first.
>
>It is a very large achievement to create any working chess program.


Wow, I´m sure he is totally frustrated now! :-(

BTW, you forgot to mention that he must not be older than about 30 years -
otherwise he won´t live to see his engine working ... ;-)





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