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Subject: Re: Crafty 16.3 in Fritz 5.32 GUI

Author: James T. Walker

Date: 05:51:47 01/13/99

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On January 12, 1999 at 23:53:32, Robert Hyatt wrote:

>On January 12, 1999 at 11:43:40, James T. Walker wrote:
>
>>On January 11, 1999 at 22:55:16, Robert Hyatt wrote:
>>
>>>On January 11, 1999 at 19:32:25, James T. Walker wrote:
>>>
>>>>I'm getting error messages like illegal move a1-a1 using Crafty 16.3 inside the
>>>>Fritz 5.32 GUI.  Is anyone else having this problem.  Crafty 16.2 works fine and
>>>>I'm happy the auto232 function works also with Crafty 16.x.  Crafty seems
>>>>cripled in this environement without it's own book and end game tablebases.  So
>>>>far (After 29 games at various time controls vs various opponents) its rating is
>>>>about 110 points below F5/J5.  A couple of games F5.32 won using the endgame CD
>>>>in rook & pawn ending.  I guess if it's a win with the CD it does not matter if
>>>>the other program has it or not.
>>>>Jim Walker
>>>
>>>
>>>It really makes a difference... because fritz is stuck with the position
>>>*before* it knows whether it is won or lost, while crafty probes deep in the
>>>search and gets to choose where it converts to a KRP vs KR ending.  It hardly
>>>ever loses one (in fact it hasn't lost one in months that I know about) and it
>>>often draws lost ones, and wins drawn ones because of this...
>>
>>Yes, I thought about that after putting up the post!  I think it was a draw at
>>one time with KRP vs krp.  I think Crafty would have held the pawn and at least
>>got the draw if it had access to tablebases.
>>Jim Walker
>
>
>I hope you mis-wrote the above.  IE if crafty has a KRP vs KR ending where it
>has the P, then it is basically impossible to lose the ending, even if the pawn
>is 'lost'.  Or do you mean by "would have held the pawn" it wouldn't have let it
>advance too far?

Now you've confused me !  The post above as you can see says KRP vs krp which I
intended to mean White had King + RooK + Pawn vs black's king + rook + pawn.  At
that point Crafty messed around and lost it's pawn and eventually the game.
Jim Walker



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