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Subject: Re: 40%

Author: Russell Reagan

Date: 16:04:05 10/22/04

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On October 22, 2004 at 17:28:39, Dann Corbit wrote:

>If you use bitmaps, you can calculate all the attacks (and even the pins and
>half-pins) in a single table lookup for any ray of attacks.
>
>For any position on the board, there are at most 7 squares attacked along a ray
>(since you never attack the square you sit on).  Now, of those 7 squares there
>are exactly 128 different bit occupation patterns.  So you precompute a table of
>those patterns.


If you are only generating attacks, then you only need the inner 6 bit
occupation state to generate attacks, so a 64 element lookup table will do. I
guess you use a 7-bit occupation state since you are also detecting pinned
pieces, xrays, etc. where the state of the end square is required. Is that the
case?



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