Author: Uri Blass
Date: 06:39:47 10/25/04
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On October 25, 2004 at 09:32:53, Albert Silver wrote: >On October 25, 2004 at 09:25:38, J. Noomen wrote: > >>On October 25, 2004 at 07:34:47, J. Noomen wrote: >> >>Variation B is probably the best for Black: >> >>B) 18... f5 19.Be2 Na5 20.Qa4 c6 21.c4 Qd8 22.Kxg2 Bg5 and now >>23.Bh5 Rf8 24.Be3 f4 25.Bxf4 Bxf4 26.Nf3. >> >>Programs think White is better here, but this is a wrong >>evaluation. Let's play 26... Rb8! followed by 27... b5 and the >>sidelined knight on a5 gets a very nice square on c4. >> >>All in all I guess it is too risky to play 17 Nd2!? in a WC match, >>but it is interesting to know of the top GM's have spotted and >>analysed it. >> >>Jeroen > >If it's analyzed to a satisfactory conclusion, then it is never too risky. >Training methods have changed with the advent of computers, and I don't merely >mean the use of databases. The very top GMs (Kramnik, Anand, etc.) study at >least 8-10 hours a day with engines (plural) running 24 hours to check and >double-check the lines being researched. Even if it is horribly complicated, >they will gladly memorize (and easily do so of course) the entire mammoth >analysis to get that desired advantage. > >That makes the opening preparation blunder in game 8 that much more embarassing >of course, since someone simply neglected to run the engine on it. That doesn't >mean they've seen the move from this thread, but does mean they are far from >excluded from seeing a computer suggestion. > > Albert My guess about game number 8 is that they simply did not run the engine for enough time. Uri
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