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Subject: Re: Adventures with Fritz

Author: ThatsIt

Date: 10:40:33 10/25/04

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Hi Ed !

I understand but the error margin is way too high for a final conclusion. Let me
explain the problem with fast time controls like these. The average move-time is
about 5-6 seconds, the decision to go one ply deeper (or not) around 2-3
seconds. Now Windows is famous for interrupting your PC every x seconds snooping
following its own unfathomable ways, doing some maintenance etc. This cost
processor time eating tenths of seconds just enough to prevent engine X to go to
the next iteration and so a different game is born because of the randomness of
Windows.

   i understand
   one more hint that blitzmatches only produce scrap


   so i decide to test further on, now with
   8min/40moves+8min/40moves+...
   Ruffian 2.10 vs List 5.12 (both UCI)
   160 games (80 noomen-positions)
   1 match and after that 3 repetitions

Best G.S.



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