Author: ThatsIt
Date: 10:40:33 10/25/04
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Hi Ed ! I understand but the error margin is way too high for a final conclusion. Let me explain the problem with fast time controls like these. The average move-time is about 5-6 seconds, the decision to go one ply deeper (or not) around 2-3 seconds. Now Windows is famous for interrupting your PC every x seconds snooping following its own unfathomable ways, doing some maintenance etc. This cost processor time eating tenths of seconds just enough to prevent engine X to go to the next iteration and so a different game is born because of the randomness of Windows. i understand one more hint that blitzmatches only produce scrap so i decide to test further on, now with 8min/40moves+8min/40moves+... Ruffian 2.10 vs List 5.12 (both UCI) 160 games (80 noomen-positions) 1 match and after that 3 repetitions Best G.S.
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