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Subject: Re: Adventures with Fritz

Author: Ed Schröder

Date: 11:23:54 10/25/04

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On October 25, 2004 at 13:40:33, ThatsIt wrote:

>Hi Ed !
>
>I understand but the error margin is way too high for a final conclusion. Let me
>explain the problem with fast time controls like these. The average move-time is
>about 5-6 seconds, the decision to go one ply deeper (or not) around 2-3
>seconds. Now Windows is famous for interrupting your PC every x seconds snooping
>following its own unfathomable ways, doing some maintenance etc. This cost
>processor time eating tenths of seconds just enough to prevent engine X to go to
>the next iteration and so a different game is born because of the randomness of
>Windows.
>
>   i understand
>   one more hint that blitzmatches only produce scrap
>
>
>   so i decide to test further on, now with
>   8min/40moves+8min/40moves+...
>   Ruffian 2.10 vs List 5.12 (both UCI)
>   160 games (80 noomen-positions)
>   1 match and after that 3 repetitions
>
>Best G.S.


Interesting indeed. You also might want to try to repeat my experiment with
different engines loaded at program start.

Cherio,

Ed




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