Author: Uri Blass
Date: 07:52:30 10/27/04
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On October 27, 2004 at 10:35:35, Daniel Clausen wrote: >On October 27, 2004 at 10:09:48, Uri Blass wrote: > >[snip] > >>Baron got only depth 5 in 41 seconds and it is not the only case(it happened >>also at move 19 with 21 seconds). >> >>I think that maybe it is better if programmers tell their program to refuse to >>play if they do not get enough nodes per second when the user may choose the >>minimal number of nodes per second based on the speed of his computer. >> >>I think to make minimal number of nodes per second as a parameter and probably >>suggest to set it as 1/2 of the number of nodes per second that the program get >>in the opening position. >> >>In case that the program does not get enough nodes per second it will refuse to >>play and report game aborted by insufficient number of nodes. >> > >What are typical reasons for such misbehaviours? Based on the posts here in CCC, >these things happen quite frequently. I think that the reason is that the computer does not give time to the process of the engine. I want the engine to refuse to play if it does not get at least 90% in the cpu time and I want also the opponents to do it because I am not interested in unfair games. I have no idea how to detect cpu time by the program(I can do it only by looking at the window task manager) and the only idea that I thought about is to use the number of nodes to detect situations when it is clear that the engine does not get at least 90% cpu time. > >The suggestion above though sounds like "rebooting Windows if something's wrong" >or "the doctor giving you cough syrup if she doesn't have a clue what's wrong". >Hardly something I'd call a solution. > >Sargon I agree but what is the solution to know that my engine get enough cpu time. I do not like to release an engine and after it get results of tournaments when it is clear that it does not get enough cpu time from the output. I want to be sure that games are not played when something is wrong and it is not the fault of the engine. Uri
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