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Subject: Re: Tactical shot.

Author: Mike Byrne

Date: 18:38:00 11/03/04

Go up one level in this thread


"Crafty Classic 2004 SE PB" will have a command option to turn on/off
DETECTDRAW.

The command is ->  detect <on/off>



Crafty Classic 2004 SE PB [Standard] (1 cpus)
SE code disabled

(detect is off by default)
White(1): hash 96M
hash table memory =   96M bytes.
White(1): hashp 24M
pawn hash table memory =   24M bytes.
White(1): cache 16M
EGTB cache memory =   16M bytes.
White(1): easy
pondering disabled.
White(1): learn 0
book learning disabled
result learning disabled
position learning disabled
White(1): [d]8/1p2kp2/2pn1p1p/p2p1P1P/3P1PP1/PPN2K2/8/8 b - - 0 1
Black(1): st 60
search time set to 60.00.
Black(1): mt 2
max threads set to 2
Black(1): g
end-game phase
              clearing hash tables
              time surplus   0.00  time limit 1:00 (1:00)
              depth   time  score   variation (1)
starting thread 1
                9->   0.11   0.68   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Nb5 5. Nc5 Nd6
               10     0.17   0.64   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Nc5 b6 5. Na6 Nc2+ 6. Kd3 Ne1+ 7. Ke3
               10->   0.25   0.64   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Nc5 b6 5. Na6 Nc2+ 6. Kd3 Ne1+ 7. Ke3
               11     0.50   0.65   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd6 5. Nc5 b6 6. Na4 b5
               11->   0.67   0.65   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd6 5. Nc5 b6 6. Na4 b5
               12     1.22   0.55   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd7 5. Nc5+ Kc7 6. Kd2 Nb5 7. Ke3
                                    Nc3
               12->   1.72   0.55   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd7 5. Nc5+ Kc7 6. Kd2 Nb5 7. Ke3
                                    Nc3
               13     3.11   0.70   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd7 5. Nc5+ Kc7 6. Kd2 Nb5 7. Ke3
                                    Nc3 8. b4
               13->   5.20   0.70   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd7 5. Nc5+ Kc7 6. Kd2 Nb5 7. Ke3
                                    Nc3 8. b4 (s=2)
               14     9.25   0.71   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd7 5. Nc5+ Kc7 6. Kd2 Nb5 7. Ke3
                                    Nc3 8. Kd3 Nb5
               14->  26.86   0.71   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Kd7 5. Nc5+ Kc7 6. Kd2 Nb5 7. Ke3
                                    Nc3 8. Kd3 Nb5 (s=5)
               15    39.53   0.67   1. ... a4 2. Nxa4 Nb5 3. Ke3 Nxa3 4.
                                    Kd3 Nb5 5. Nc5 Nd6 6. Ke3 Kd8 7. Ke2
                                    b6 8. Na4 Kc7 (s=4)
              time=1:00  cpu=196%  mat=0  n=81705255  fh=91%  nps=1.36M
              ext-> chk=2829441 cap=458805 pp=8553898 1rep=168814 mate=1074
              predicted=0  nodes=81705255  evals=15383463
              endgame tablebase-> probes=0  hits=0
              SMP->  split=1259  stop=175  data=5/128  cpu=1:57  elap=1:00

Black(1): a4
              time used:   1:00
White(2): new
parallel threads terminated.

Crafty Classic 2004 SE PB [Standard] (2 cpus)
thread 1 exiting
SE code disabled

Black(1): detect on  -> command option to turn on DETECTDRAW
Black(1): 8/1p2kp2/2pn1p1p/p2p1P1P/3P1PP1/PPN2K2/8/8 b - - 0 1
Black(1): g
end-game phase
              clearing hash tables
              time surplus  25.00  time limit 5.00 (5.00)
              depth   time  score   variation (1)
                9     0.14  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
                9->   0.16  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               10     0.33  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               10->   0.39  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               11     0.70  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               11->   0.86  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               12     1.35  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               12->   1.81  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               13     2.85  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7
               13->   4.27  -0.01   1. ... Nb5 2. Nxb5 cxb5 3. Ke3 b4 4.
                                    axb4 axb4 5. Kf3 Kf8 6. Ke3 Ke7 (s=2)
              time=5.02  cpu=192%  mat=0  n=6170567  fh=94%  nps=1.23M
              ext-> chk=227062 cap=42739 pp=753492 1rep=16607 mate=242
              predicted=0  nodes=6170567  evals=829147
              endgame tablebase-> probes=0  hits=0
              SMP->  split=691  stop=43  data=6/128  cpu=9.65  elap=5.02

Black(1): Nb5
              time used:   5.02



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