Author: Richard Pijl
Date: 04:49:01 11/11/04
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On November 11, 2004 at 02:51:31, Tony Werten wrote: >On November 10, 2004 at 22:27:03, Mike Byrne wrote: > >> 4. Rb1 Qc7 5. Ba4 (s=2) >> 9 3.76 -1.64 1. Bc2 cxb4 2. axb4 a5 3. e4 Nc6 4. >> bxa5 bxa5 5. Ra4 Qc7 >> 9-> 7.25 -1.64 1. Bc2 cxb4 2. axb4 a5 3. e4 Nc6 4. >> bxa5 bxa5 5. Ra4 Qc7 (s=3) >> 10 10.03 -1.52 1. Bc2 cxb4 2. axb4 a5 3. bxa5 bxa5 >> 4. Rg4 f6 5. Rxf4 exf4 6. gxf6 (s=2) >> 10 25.95 -1.27 1. Nxe5 Qe8 2. Be4 cxb4 3. Nxf7 bxc3 >> 4. Nh6+ Kg7 5. Bxc3+ Rf6 6. Bxf6+ Kf8 >> 7. Bxb7 Qxe2# >> 10-> 27.04 -1.27 1. Nxe5 Qe8 2. Be4 cxb4 3. Nxf7 bxc3 >> 4. Nh6+ Kg7 5. Bxc3+ Rf6 6. Bxf6+ Kf8 >> 7. Bxb7 Qxe2# > >If your mainline ends in a checkmate, with a -1.27 score, your biggest problem >is not "How fast does it solve the position" Checkmate will always lead to a stand-pat choice in qsearch. Any move will get your king taken, so better do nothing and return eval instead. :-) Easily solved with check-evasions in qsearch, but of course that costs some nodes. Richard. > >Tony
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