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Subject: Re: Email chess/ correspondance chess (engine perfection?!)

Author: Derek Paquette

Date: 08:34:35 11/11/04

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On November 11, 2004 at 08:17:36, Uri Blass wrote:

>On November 11, 2004 at 08:11:03, Uri Blass wrote:
>
>>On November 11, 2004 at 07:44:01, Andrew Platt wrote:
>>
>>>On November 11, 2004 at 02:15:20, Derek Paquette wrote:
>>>
>>>>I play email chess all the time, aswell as blitz games on the net.  I also play
>>>>engine matches online and this came across.
>>>>
>>>>If someone were to play an email game, say a Grandmaster vs Me, and I was to use
>>>>a computer, and the return move time was say 5 days a piece.  If I were to keep
>>>>Shredder 8 on Infinite analysis for those 5 days per move (say i keep the cpu
>>>>very cool and i give it a few hours of break)
>>>>
>>>>would shredder 8 play a perfect game? or near perfect where the gm would have no
>>>>chance without the assistance of another computer?
>>>>
>>>>I know that the longer the time control the better for the computer but to what
>>>>end?
>>>>
>>>>with 5 days per move, that is 120 hours,(7200min)
>>>>using the starting position as a bench mark for depth vs time, (where shredder 8
>>>>goes 1 more ply after it doubles its time searching)
>>>>
>>>>I calculate on my athlon 1700xp that after 5 days shredder 8 would reach
>>>>....
>>>>
>>>>depth 21 in 27 minutes...knowing that...
>>>>
>>>>depth 22 in 54 min
>>>>depth 23 in 108 min
>>>>depth 24 in 216 min
>>>>depth 25 in 432 min
>>>>depth 26 in 864 min
>>>>depth 27 in 1728 min
>>>>depth 28 in 3456 min
>>>>depth 29 in 6912 min
>>>>
>>>>So basically shredder 8 would reach a ply of 29 in just under 5 days...
>>>>could ANY human EVER beat it EVER? without computer assistance?
>>>
>>>Yes of course a human could beat it EVER. If it's a quiet position, the human
>>>could use those 15 moves to significantly improve their position while Shredder
>>>flounders around a bit.
>>
>>Shredder can also use the 15 moves to improve it's position.
>>
>>>
>>>What would work much better, and what I do for post-game analysis of my games,
>>>is to let Shredder think for a while and then move, let it think, move and see
>>>what happens to the position. Or let it play against itself. I often do that,
>>>then find improvements for Shredder, get it to try that out.
>>
>>Shredder could find a lot of these improvement if you give it more time and it
>>can also find improvement that you did not find in that way.
>>
>>Uri
>
>I can add that 29 plies of shredder does not mean that it can see everything in
>the next 14 or 15 moves of both sides.
>
>It is obvious that shredder does a lot of pruning to get that depth.
>
>Uri

Yes it definately does pruning, but what is your thoughts on a human beating it
at those time controls?  5 days per move.  (no computer assistance for the
human)



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