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Subject: Re: Crafty Node Count Question

Author: Robert Hyatt

Date: 07:56:22 11/13/04

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On November 12, 2004 at 22:04:34, Mike Byrne wrote:

>sel 0 0 , ext set to 0
>
>sd=1
>
>Black(1): new
>White(1): g
>              time surplus   0.00  time limit 22.50 (3:30)
>              depth   time  score   variation (1)
>                1     0.00   0.16   1. Nf3
>                1->   0.01   0.16   1. Nf3
>              time=0.01  cpu=0%  mat=0  n=60  fh=100%  nps=10K
>              ext-> chk=0 cap=0 pp=0 1rep=0 mate=0
>              predicted=0  nodes=60  evals=20  50move=0
>              endgame tablebase-> probes=0  hits=0
>              SMP->  split=0  stop=0  data=0/128  cpu=0.00  elap=0.01
>
>White(1): Nf3
>              time used:   0.01
>
>-> why 60 nodes here?
>
>( thought it would be 20)



In Crafty I count _all_ nodes.  This includes the nodes used to order the root
move list prior to actually searching anything, among other things...




>
>same settings, sd=2
>
>Black(1): new
>White(1): sd 2
>search depth set to 2.
>White(1): g
>              time surplus   0.00  time limit 22.50 (3:30)
>              depth   time  score   variation (1)
>                1     0.00   0.16   1. Nf3
>                1->   0.02   0.16   1. Nf3
>                2     0.02  -0.14   1. Nf3 Nc6
>                2->   0.02  -0.14   1. Nf3 Nc6
>              time=0.02  cpu=0%  mat=0  n=119  fh=100%  nps=10K
>              ext-> chk=0 cap=0 pp=0 1rep=0 mate=0
>              predicted=0  nodes=119  evals=59  50move=0
>              endgame tablebase-> probes=0  hits=0
>              SMP->  split=0  stop=0  data=0/128  cpu=0.00  elap=0.02
>
>White(1): Nf3
>              time used:   0.02
>Black(1):
>
>-> why 119 nodes here
>
>I thought it would be 400.

Crafty uses alpha/beta remember, _not_ minimax.  400 would be the minimax number
with no cutoffs..


>
>There are no extensions, null move is off.
>
>An insights appreciated.  I may be misunderstanding what is "supposed" o be
>counted.



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