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Subject: Re: To avoid move

Author: John Merlino

Date: 11:37:04 11/14/04

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On November 14, 2004 at 05:36:40, Kurt Utzinger wrote:

>
>[D]r3kb1r/pp2qppp/5p2/3p1b2/5B1P/6Q1/PPP1NPP1/2KR3R b kq - 0 14
>From the game SmarThink 0.17 vs Delfi 4.5 (AT 2004 90m+30s)
>Which engines do avoid 14...Bxc2?

Too difficult for CMX_SKR on a P4-2.4. I think it would have to get to depth 15
to see the problem, and that would take a long time (possibly an hour!?).

jm




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