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Subject: Re: Weak engine

Author: Pedro Gomes

Date: 12:16:31 11/15/04

Go up one level in this thread


On November 15, 2004 at 12:09:15, Jaime Benito de Valle Ruiz wrote:

>On November 15, 2004 at 10:28:06, Pedro Gomes wrote:
>
>>On November 14, 2004 at 18:38:11, Jaime Benito de Valle Ruiz wrote:
>>
>>>On November 14, 2004 at 18:11:13, Pedro Gomes wrote:
>>>
>>>>On November 14, 2004 at 10:18:27, Jaime Benito de Valle Ruiz wrote:
>>>>
>>>>>On November 14, 2004 at 05:32:13, Pedro Gomes wrote:
>>>>>
>>>>
>>>>>
>>>>
>>>>Jaime,
>>>>
>>>>Could you make AYITO with configurable hash table size ?
>>>>It stays in memory after the game.
>>>>
>>>>PG
>>>
>>>I can change the hash size in the source code, and recompile it, but I haven't
>>>included the option for users yet. I can send you a tailor-made version with the
>>>memory you want; that wouldn't take too long to do.
>>>
>>>What do you mean by "stays in memory after the game"?
>>
>>
>>It means Arena doesn´t manage to "kill" it when I replace it with other engine.
>>For me 16M version would be good.
>>
>>Best. PG
>
>In my computer -using Arena-, the process is terminated and the memory released
>after closing the engine; at least, that's what the Task Manager says.
>What version are you using?
>
>Jaime



Perhaps it happened because of lack of memory. Send me a 16H hash size version
to test it again.

PG



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