Author: blass uri
Date: 12:14:25 01/16/99
Go up one level in this thread
On January 16, 1999 at 15:03:33, Vincent Diepeveen wrote: >On January 15, 1999 at 08:48:28, Robert Hyatt wrote: > >>On January 15, 1999 at 02:26:01, Kai Skibbe wrote: >> >>>On January 14, 1999 at 22:55:15, Robert Hyatt wrote: >>> >>>>I'm willing to do most anything, but I have no idea what is needed, since >>>>I don't know how they read the book, how their format looks, etc. IE it >>>>seems odd to have a book algorithm that works perfectly well already built >>>>into crafty and it can't use it... >>> >>>Hello Bob, >>> >>>why don“t you patch your winboard-engine to work with fritz ? The engine is >>>already running with full tablebase-support and using the crafty-book. The major >>>problem still is, that at every move the hashtables are cleared. But I think >>>this problem could be solved easily. Roland Pfister, the author of Patzer, has >>>already patched his code of his winboard-engine, so that the hashtables are not >>>cleared. I think patzer reocognizes the "fritz"-command, which is send to the >>>engine at the startup. >>> >>> >>>Best regards >>>Kai >> >>Firstly, I'm not a 'windows' programmer and don't know what has to be done to >>work with the fritz API. Hash table clearing is only one problem that I have >>described, but there are others. IE I carry lots of things from one search to >>the next, from killer moves, to history counts, to the PV from the last search, >>to the pawn hash stuff, and all of this gets wiped out when a bunch of moves >>are 'stuffed' into crafty. >> >>I at least assume that the interface makes sure that both engines are not >>'pondering' or using 'permanent brain' (same thing of course) as it is very >>possible to turn it off in one, and leave it on in the other, and get some >>nasty results... IE if crafty 'ponders' it does no good since the move list >>gets stuffed in when the opponent moves. But it would certainly affect the >>match because it would eat 50% of the cpu while the opponent was thinking, >>and then throw that result away. So it would turn a PII/400 into a PII/200 >>as far as the other program was concerned. And it would make a difference in >>how things turned out. >> >>This is a mess, to say the least... > >Not really a mess. Chessbase spends time, so chessbase gets back result. >That's how i see it. > >Their result is that other engines slowdown and suffer from the limited >command set, with the result that they are twice as fast at the same >computer when autoplaying there. That is a clear result. As matthias >Feist is a very good programmer (just look how well interface actually is) >we can only ASSUME it is done not by accident, but because it was demanded >by someone. That someone is of course the one paying him. The one paying >him is chessbase. > >It is simply a way to make fritz performance look better, that's how i >see it. Of course what would you do? Crafty is freeware, fritz is >a commercial program, so it is in their interest to do things in a >way which by some can be seen as unfair. It's very doubtful whether it is >unfair. If i tell this to a programmer then he says: unfair. > I do not think they earn by unfair things I do not buy fritz5.32 before they do the real crafty(with tablebases and without clearing the hash tables) an engine for Fritz5.32 Uri
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